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Tomes
We are planning to produce a number of books, including general resource books and modules.  Below are the first few.  We hope you will enjoy them as much as we've enjoyed creating them.



The Ultimate Unofficial Collector's Guide to D&D: From the Beginning through 3.5

This collector's list series is incredibly complete. It includes not only the books published by TSR and Wizards of the Coast, but those before TSR and those officially licensed by WotC. It also includes licensed miniatures, magazines, and other RPG-related products. The entire series will be approximately a dozen tomes, with the first ones releasing at GenCon in 2009.



UUCG: Volume One - Original D&D and Basic D&D

This first volume covers Chainmail, the first box sets (Original D&D), the next boxes (Basic D&D), all the way through the Classic D&D put out in large boxes by TSR in the 1990's, along with all of the modules produced for Basic D&D (from the B series, through Wee Warrior's products, we have it all). Also included is the Thunder Rift setting, as it was only produced for use with the Basic D&D rules.
         Regular price: $15, Sale price: $10 (plus free shipping)




UUCG: Volume Two - Mystara and Greyhawk

This second volume covers Mystara (as well as its sub settings Hollow World and Red Steel), and Greyhawk. It includes all rules, supplements, and adventures, no matter the rule system they were produced for-Basic, AD&D 1st Edition, AD&D 2nd Edition, 3rd Edition or 3.5. It also includes the Living Greyhawk Journals. And, as always, lots of promotional items are included for fun.
        Regular price: $15, Sale price: $10 (plus free shipping)



Future Products:



Tome of Runes: Scripts for Use in Any Fantasy Setting

Over forty runic alphabets to be used in any fantasy roleplaying game. Brother Edgar also includes drawings of the places where he first saw these scripts used, and a brief history of writing.




Tome of Names: Names from History, Myth and Literature

A book of names organized for use in fantasy roleplaying games. Also includes a brief history of names and naming traditions as told by Brother Edgar Crimson.




Tome of Wondrous Places: Magical and Legendary Locations

A series of interesting places to choose from for your campaign setting. These can be included in any fantasy roleplaying game. What's a fantasy world without legends?





Tome of Monsterology

A gathering of information on monsters and monstrous races. When fighting or avoiding these creatures, it's always helpful to know their diets, social structure, mating habits and disposition. Know thy enemy.




Tome of Skillfulness

People in general have lots and lots of skills. PCs are people. Therefore, they should also have lots and lots of skills. We give you ideas and options to add to your game to flesh out the abilities of the PCs as they relate to non-combat situations. Send your characters back to school...the old school.




The Dark Secret of Death Isle

A young girl has been taken from the town of Edgewood to Death Isle, a place considered cursed by the villagers.  As none of the townsfolk will approach the island, the girl's father begs the PCs to rescue his daughter before night falls, for he believes if she is not found before dark, she will never be found alive.